

I saw however that you replied to another comment saying you made it work fine in RPGM, so I'm curious to know what you did different to make it work and what I'm doing wrong. Only problem is RPGMZ doesn't seem to like the characters that well, I'm thinking it has something to do with not following the default 3x4 grid that features each of the animations but I'm not too sure. No problem I thought, I'll just use the characters that you have provided. The characters you can make in RPGM don't work with your graphics since they're too small and make everything else look giant. However I have a problem with the implementation of the characters. I'm very new to RPG Maker MZ and found this pack by searching on google, because my game takes place in a more modern day world than the fantazy that comes standard with the gamemaker, and your packs fits nicely into this. Just bought the Modern Interior and the Modern Office pack and it looks really great, really love the value you get from this. Keuntungan : Kelebihan yang dimiliki Blender adalah dapat membuat game tanpa menggunakan program tambahan lainnya, Karena Blender sudah memiliki Engine Game sendiri dan menggunakan. But it would make your asset pack a lot more user friendly, and I think there's a whole community of RPG makers who are craving good graphics like these that doesn't feel as bland as the RTP. RPG Maker VX RPG Maker XP RPG Maker 2003 RPG Maker 95 Vision Engine Perbandingan dari 2 Game Engine yaitu antara Blender dengan Swift 3D: Blender. I know it'll be a lot of work and I surely don't expect you to go through all of the assets any time soon to fix these small corrections.

Hope you understand where I'm getting at. This actually means that it makes it very hard to layer those two on top of each other, empty tub with the filled tub animation. Funnily enough with the bathtub, this is already what happens if you insert the filling of the tub animation. Maybe down scaling everything a bit would do the trick, so the bathtub for example takes up a 1x3 grid instead of a 2x4. This sort of break the nice illusion created by these beautiful assets. A lot of the assets are also "floating" since they're not touching the bottom of their cell, meaning if the player was to interact with it, he would either step on it or be blocked from it some pixels away. This in turn means that if we were to "use" the bathtub, the player would stand on either the left or the right side of the tub but not in the middle. Because of the way RPG maker works if a player wants to interact with something it happens on the square tile itself, but a lot of the assets take up 2 squares because of their size and the dead space on either side. Just playing around with the assets here, and although they look great, they're kinda awkward to use within rpg maker, I know it's for all general purpose but since you are listening I thought I'd let you know anyway.
